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Build a WebSocket server

Build a WebSocket server using Durable Objects and Workers.

This example shows how to build a WebSocket server using and Workers. The example exposes an endpoint to create a new WebSocket connection. This WebSocket connection echos any message while including the total number of WebSocket connections currently established. For more information, refer to Use Durable Objects with WebSockets.

import { DurableObject } from "cloudflare:workers";
// Worker
export default {
async fetch(request, env, ctx) {
if (request.url.endsWith("/websocket")) {
// Expect to receive a WebSocket Upgrade request.
// If there is one, accept the request and return a WebSocket Response.
const upgradeHeader = request.headers.get("Upgrade");
if (!upgradeHeader || upgradeHeader !== "websocket") {
return new Response("Durable Object expected Upgrade: websocket", {
status: 426,
});
}
// This example will refer to the same Durable Object,
// since the name "foo" is hardcoded.
let id = env.WEBSOCKET_SERVER.idFromName("foo");
let stub = env.WEBSOCKET_SERVER.get(id);
return stub.fetch(request);
}
return new Response(null, {
status: 400,
statusText: "Bad Request",
headers: {
"Content-Type": "text/plain",
},
});
},
};
// Durable Object
export class WebSocketServer extends DurableObject {
currentlyConnectedWebSockets;
constructor(ctx, env) {
// This is reset whenever the constructor runs because
// regular WebSockets do not survive Durable Object resets.
//
// WebSockets accepted via the Hibernation API can survive
// a certain type of eviction, but we will not cover that here.
super(ctx, env);
this.currentlyConnectedWebSockets = 0;
}
async fetch(request) {
// Creates two ends of a WebSocket connection.
const webSocketPair = new WebSocketPair();
const [client, server] = Object.values(webSocketPair);
// Calling `accept()` tells the runtime that this WebSocket is to begin terminating
// request within the Durable Object. It has the effect of "accepting" the connection,
// and allowing the WebSocket to send and receive messages.
server.accept();
this.currentlyConnectedWebSockets += 1;
// Upon receiving a message from the client, the server replies with the same message,
// and the total number of connections with the "[Durable Object]: " prefix
server.addEventListener("message", (event) => {
server.send(
`[Durable Object] currentlyConnectedWebSockets: ${this.currentlyConnectedWebSockets}`,
);
});
// If the client closes the connection, the runtime will close the connection too.
server.addEventListener("close", (cls) => {
this.currentlyConnectedWebSockets -= 1;
server.close(cls.code, "Durable Object is closing WebSocket");
});
return new Response(null, {
status: 101,
webSocket: client,
});
}
}

Finally, configure your Wrangler file to include a Durable Object binding and migration based on the and class name chosen previously.

{
"name": "websocket-server",
"durable_objects": {
"bindings": [
{
"name": "WEBSOCKET_SERVER",
"class_name": "WebSocketServer"
}
]
},
"migrations": [
{
"tag": "v1",
"new_classes": [
"WebSocketServer"
]
}
]
}