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Durable Objects
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Build a WebSocket server with WebSocket Hibernation

Build a WebSocket server using WebSocket Hibernation on Durable Objects and Workers.

This example is similar to the Build a WebSocket server example, but uses the WebSocket Hibernation API. The WebSocket Hibernation API should be preferred for WebSocket server applications built on Durable Objects, since it significantly decreases duration charge, and provides additional features that pair well with WebSocket applications. For more information, refer to Use Durable Objects with WebSockets.

index.js
import { DurableObject } from "cloudflare:workers";
// Worker
export default {
async fetch(request, env, ctx) {
if (request.url.endsWith("/websocket")) {
// Expect to receive a WebSocket Upgrade request.
// If there is one, accept the request and return a WebSocket Response.
const upgradeHeader = request.headers.get('Upgrade');
if (!upgradeHeader || upgradeHeader !== 'websocket') {
return new Response('Durable Object expected Upgrade: websocket', { status: 426 });
}
// This example will refer to the same Durable Object instance,
// since the name "foo" is hardcoded.
let id = env.WEBSOCKET_SERVER.idFromName("foo");
let stub = env.WEBSOCKET_SERVER.get(id);
return stub.fetch(request);
}
return new Response(null, {
status: 400,
statusText: 'Bad Request',
headers: {
'Content-Type': 'text/plain',
},
});
}
};
// Durable Object
export class WebSocketServer extends DurableObject {
async fetch(request) {
// Creates two ends of a WebSocket connection.
const webSocketPair = new WebSocketPair();
const [client, server] = Object.values(webSocketPair);
// Calling `acceptWebSocket()` informs the runtime that this WebSocket is to begin terminating
// request within the Durable Object. It has the effect of "accepting" the connection,
// and allowing the WebSocket to send and receive messages.
// Unlike `ws.accept()`, `state.acceptWebSocket(ws)` informs the Workers Runtime that the WebSocket
// is "hibernatable", so the runtime does not need to pin this Durable Object to memory while
// the connection is open. During periods of inactivity, the Durable Object can be evicted
// from memory, but the WebSocket connection will remain open. If at some later point the
// WebSocket receives a message, the runtime will recreate the Durable Object
// (run the `constructor`) and deliver the message to the appropriate handler.
this.ctx.acceptWebSocket(server);
return new Response(null, {
status: 101,
webSocket: client,
});
}
async webSocketMessage(ws, message) {
// Upon receiving a message from the client, reply with the same message,
// but will prefix the message with "[Durable Object]: " and return the
// total number of connections.
ws.send(`[Durable Object] message: ${message}, connections: ${this.ctx.getWebSockets().length}`);
}
async webSocketClose(ws, code, reason, wasClean) {
// If the client closes the connection, the runtime will invoke the webSocketClose() handler.
ws.close(code, "Durable Object is closing WebSocket");
}
}
index.ts
import { DurableObject } from "cloudflare:workers";
export interface Env {
WEBSOCKET_SERVER: DurableObjectNamespace<WebSocketServer>;
}
// Worker
export default {
async fetch(request: Request, env: Env, ctx: ExecutionContext): Promise<Response> {
if (request.url.endsWith("/websocket")) {
// Expect to receive a WebSocket Upgrade request.
// If there is one, accept the request and return a WebSocket Response.
const upgradeHeader = request.headers.get('Upgrade');
if (!upgradeHeader || upgradeHeader !== 'websocket') {
return new Response('Durable Object expected Upgrade: websocket', { status: 426 });
}
// This example will refer to the same Durable Object instance,
// since the name "foo" is hardcoded.
let id = env.WEBSOCKET_SERVER.idFromName("foo");
let stub = env.WEBSOCKET_SERVER.get(id);
return stub.fetch(request);
}
return new Response(null, {
status: 400,
statusText: 'Bad Request',
headers: {
'Content-Type': 'text/plain',
},
});
}
};
// Durable Object
export class WebSocketServer extends DurableObject {
async fetch(request: Request): Promise<Response> {
// Creates two ends of a WebSocket connection.
const webSocketPair = new WebSocketPair();
const [client, server] = Object.values(webSocketPair);
// Calling `acceptWebSocket()` informs the runtime that this WebSocket is to begin terminating
// request within the Durable Object. It has the effect of "accepting" the connection,
// and allowing the WebSocket to send and receive messages.
// Unlike `ws.accept()`, `state.acceptWebSocket(ws)` informs the Workers Runtime that the WebSocket
// is "hibernatable", so the runtime does not need to pin this Durable Object to memory while
// the connection is open. During periods of inactivity, the Durable Object can be evicted
// from memory, but the WebSocket connection will remain open. If at some later point the
// WebSocket receives a message, the runtime will recreate the Durable Object
// (run the `constructor`) and deliver the message to the appropriate handler.
this.ctx.acceptWebSocket(server);
return new Response(null, {
status: 101,
webSocket: client,
});
}
async webSocketMessage(ws: WebSocket, message: ArrayBuffer | string) {
// Upon receiving a message from the client, the server replies with the same message,
// and the total number of connections with the "[Durable Object]: " prefix
ws.send(`[Durable Object] message: ${message}, connections: ${this.ctx.getWebSockets().length}`);
}
async webSocketClose(ws: WebSocket, code: number, reason: string, wasClean: boolean) {
// If the client closes the connection, the runtime will invoke the webSocketClose() handler.
ws.close(code, "Durable Object is closing WebSocket");
}
}

Finally, configure your wrangler.toml file to include a Durable Object binding and migration based on the namespace and class name chosen previously.

wrangler.toml
name = "websocket-hibernation-server"
[[durable_objects.bindings]]
name = "WEBSOCKET_HIBERNATION_SERVER"
class_name = "WebSocketHibernationServer"
[[migrations]]
tag = "v1"
new_classes = ["WebSocketHibernationServer"]