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Build a rate limiter

Build a rate limiter using Durable Objects and Workers.

This example shows how to build a rate limiter using Durable Objects and Workers that can be used to protect upstream resources, including third-party APIs that your application relies on and/or services that may be costly for you to invoke.

This example also discusses some decisions that need to be made when designing a system, such as a rate limiter, with Durable Objects.

The Worker creates a RateLimiter Durable Object on a per IP basis to protect upstream resources. IP based rate limiting can be effective without negatively impacting latency because any given IP will remain within a small geographic area colocated with the RateLimiter Durable Object. Furthermore, throughput is also improved because each IP gets its own Durable Object.

It might seem simpler to implement a global rate limiter, const id = env.RATE_LIMITER.idFromName("global");, which can provide better guarantees on the request rate to the upstream resource. However:

  • This would require all requests globally to make a sub-request to a single Durable Object.
  • Implementing a global rate limiter would add additional latency for requests not colocated with the Durable Object, and global throughput would be capped to the throughput of a single Durable Object.
  • A single Durable Object that all requests rely on is typically considered an anti-pattern. Durable Objects work best when they are scoped to a user, room, service and/or the specific subset of your application that requires global co-ordination.

The Durable Object uses a token bucket algorithm to implement rate limiting. The naive idea is that each request requires a token to complete, and the tokens are replenished according to the reciprocal of the desired number of requests per second. As an example, a 1000 requests per second rate limit will have a token replenished every millisecond (as specified by milliseconds_per_request) up to a given capacity limit.

This example uses Durable Object's Alarms API to schedule the Durable Object to be woken up at a time in the future.

  • When the alarm's scheduled time comes, the alarm() handler method is called, and in this case, the alarm will add a token to the "Bucket".
  • The implementation is made more efficient by adding tokens in bulk (as specified by milliseconds_for_updates) and preventing the alarm handler from being invoked every millisecond. More frequent invocations of Durable Objects will lead to higher invocation and duration charges.

The first implementation of a rate limiter is below:

import { DurableObject } from "cloudflare:workers";
// Worker
export default {
async fetch(request, env, _ctx) {
// Determine the IP address of the client
const ip = request.headers.get("CF-Connecting-IP");
if (ip === null) {
return new Response("Could not determine client IP", { status: 400 });
}
// Obtain an identifier for a Durable Object based on the client's IP address
const id = env.RATE_LIMITER.idFromName(ip);
try {
const stub = env.RATE_LIMITER.get(id);
const milliseconds_to_next_request = await stub.getMillisecondsToNextRequest();
if (milliseconds_to_next_request > 0) {
// Alternatively one could sleep for the necessary length of time
return new Response("Rate limit exceeded", { status: 429 });
}
} catch (error) {
return new Response("Could not connect to rate limiter", { status: 502 });
}
// TODO: Implement me
return new Response("Call some upstream resource...")
}
};
// Durable Object
export class RateLimiter extends DurableObject {
static milliseconds_per_request = 1;
static milliseconds_for_updates = 5000;
static capacity = 10000;
constructor(ctx, env) {
super(ctx, env);
this.tokens = RateLimiter.capacity;
}
async getMillisecondsToNextRequest() {
this.checkAndSetAlarm()
let milliseconds_to_next_request = RateLimiter.milliseconds_per_request;
if (this.tokens > 0) {
this.tokens -= 1;
milliseconds_to_next_request = 0;
}
return milliseconds_to_next_request;
}
async checkAndSetAlarm() {
let currentAlarm = await this.ctx.storage.getAlarm();
if (currentAlarm == null) {
this.ctx.storage.setAlarm(Date.now() +
RateLimiter.milliseconds_for_updates * RateLimiter.milliseconds_per_request);
}
}
async alarm() {
if (this.tokens < RateLimiter.capacity) {
this.tokens = Math.min(RateLimiter.capacity,
this.tokens + RateLimiter.milliseconds_for_updates);
this.checkAndSetAlarm()
}
}
}

While the token bucket algorithm is popular for implementing rate limiting and uses Durable Object features, there is a simpler approach:

import { DurableObject } from "cloudflare:workers";
// Durable Object
export class RateLimiter extends DurableObject {
static milliseconds_per_request = 1;
static milliseconds_for_grace_period = 5000;
constructor(ctx, env) {
super(ctx, env);
this.nextAllowedTime = 0;
}
async getMillisecondsToNextRequest() {
const now = Date.now();
this.nextAllowedTime = Math.max(now, this.nextAllowedTime);
this.nextAllowedTime += RateLimiter.milliseconds_per_request;
const value = Math.max(0,
this.nextAllowedTime - now - RateLimiter.milliseconds_for_grace_period);
return value;
}
}

Finally, configure your wrangler.toml file to include a Durable Object binding and migration based on the namespace and class name chosen previously.

name = "my-counter"
[[durable_objects.bindings]]
name = "RATE_LIMITER"
class_name = "RateLimiter"
[[migrations]]
tag = "v1"
new_classes = ["RateLimiter"]